grasp it is a compact and portable ‘classroom in a box’ which helps people who are learning about science and engineering to achieve that 'aha' moment more quickly, independently and effectively.
Existing teaching tools for science and engineering are too clunky, too ineffective and prohibitively expensive. By combining touch, active play and digital augmentation, grasp it’s ground-breaking technology is fit for a futuristic and tech-savvy generation of learners.
A key innovation is that the physical components closely resemble their schematic symbols used in pedagogy (in this case structural mechanics). This synchronicity between the physical embodiments and pedagogical symbols is by design and helps dramatically to improve learning and insight.
Exploring objects, properties and behaviours with our hands helps us to learn quicker and more effectively. Yet typical teaching methods do not exploit the benefits of touch.
grasp it embraces the catalysts of hands-on learning and active play. And it does so in a way that does not diminish or trivialise scientific theories.
Education aids in science labs tend to be over-engineered, complex and feature terrible user interfaces. With grasp it less is more. Taking cues from Montessori teaching aids and Danish design, the physical design is simple, elegant and minimal.
Bridging the gap between theory and the real world is a big challenge in STEM education because conceptualising phenomena such as forces, electricity and energy is very difficult due to their inherent invisibility.
grasp it's entire world of digital augmentation is tucked away in the central drawer. When activated, our augmentation technology makes physical objects come to life with colour, meaning and insight. We have developed a simple and elegant UI which is high-fidelity and features valuable aspects of gamification.